Tekken Frame Data Explained
Tekken 6 frame data this is a complete translation of inatekken s frame data.
Tekken frame data explained. Tekken 7 s newly released frame data tool shows as startup frame that the standard left hand jab has a startup time of 10 frames. This is the fastest move in the game and a unit of. Frame data also describes the speed of attacks. As far as i know this is the most comprehensive list of frame data.
Bandai namco studios bandai namco entertainment frame data shows the rules of fighting games and we deserve to see it paid dlc for a game s training mode is pretty unusual. In regards to frame data it s not so much about knowing frames. Tekken is a 60fps game. Which means that for every 1 second that passes the game draws 60 frames of animation.
Tekken runs at a rate of 60 frames per second 60fps and each attack comes out at a certain number of frames let s take the 8 frame jab example. However as you could imagine there will be errors in this translation. In this case with tekken 7 it provides a snapshot of the animation of your fighter in a given moment. This video should help you out.
This was based on translation from inatekken that site is now down and some changes for season 3 are taken from geppopotamus info season 3 32 update is now complete with the help of the rbnorway team. Why they do some moves more frequently and save other moves for special occasions. Essentially a frame is a measurement of time. Knowing the numbers is only a small part of the bigger picture it s more important to understand how and why it works.
To fully understand what frame data is we first need to look at what a frame actually is. The fastest moves in the game are 10 frames 10f which means that within 10 frames out of 60 or 1 6 of a second a jab will become active and hit its opponent. The learning process for this is gradual but if you do things correctly it will make your life a million times easier down the line for learning new characters and even new games. Thanks to madcow for t7 frame data.